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Question by ChrisKirit · Jun 09, 2017 at 05:29 PM · c#errorinvalidcastexception

InvalidCastException: Cannot cast from source type to destination type.

I'm having a huge issue, as a unity noob i've looked over the already completed answers but I have no idea how to apply what fixes they've found to what I'm doing.

This is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerAttak : MonoBehaviour {
 
     [SerializeField]
     float delayBetweenShots = 0.4f;
 
     float timePassedSinceLast = 0f;
 
     // Use this for initialization
     void Start() {
         timePassedSinceLast = delayBetweenShots;
     }
     
     // Update is called once per frame
     void Update () {
         Aiming();
         Shooting();
     }
 
     void Aiming()
     {
         var objectPos = Camera.main.WorldToScreenPoint(transform.position);
         var dir = Input.mousePosition - objectPos;
 
         transform.rotation = Quaternion.Euler (new Vector3 (0, 0, Mathf.Atan2 (-dir.x, dir.y) * Mathf.Rad2Deg));
     }
 
     void Shooting()
     {
         if(Input.GetMouseButton(0) && timePassedSinceLast >= delayBetweenShots)
             {
             GameObject dagger = (GameObject)Instantiate(Resources.Load("dagger"), transform.position, transform.rotation);
             timePassedSinceLast = 0f;
             }
             else
             {
                 timePassedSinceLast += Time.deltaTime;
             }
 
             }
 }
 

And this is the error

  InvalidCastException: Cannot cast from source type to destination type.
  PlayerAttak.Shooting () (at Assets/scripts/PlayerAttak.cs:35)
  PlayerAttak.Update () (at Assets/scripts/PlayerAttak.cs:20)
 

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Answer by Bill9009 · Jun 09, 2017 at 09:55 PM

At line 35 you are attempting to use an explicit cast, a way to convert an object of one type to another.
- Cast format: (Desired_Type) Object.

That is not working so instead remove the "(GameObject)" and at the end of the statement (before the smicolon) put " as GameObject". This is another way to convert objects.

 GameObject dagger = Instantiate(Resources.Load("dagger"), transform.position, transform.rotation) as GameObject;



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Answer by Ewakhine · Jan 12, 2018 at 01:19 PM

Have you try to use

 Resources.Load<GameObject>

instead of

 Resources.Load

?

Plus, are you sure that you're object "dagger" is a GameObject ?

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