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Question by ChrisKirit · Jun 12, 2017 at 08:44 AM · c#errorinvalidcastexception

InvalidCastException: Cannot cast from source type to destination type.

I'm having a huge issue, as a unity noob i've looked over the already completed answers but I have no idea how to apply what fixes they've found to what I'm doing.

This is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerAttak : MonoBehaviour {
 
     [SerializeField]
     float delayBetweenShots = 0.4f;
 
     float timePassedSinceLast = 0f;
 
     // Use this for initialization
     void Start() {
         timePassedSinceLast = delayBetweenShots;
     }
     
     // Update is called once per frame
     void Update () {
         Aiming();
         Shooting();
     }
 
     void Aiming()
     {
         var objectPos = Camera.main.WorldToScreenPoint(transform.position);
         var dir = Input.mousePosition - objectPos;
 
         transform.rotation = Quaternion.Euler (new Vector3 (0, 0, Mathf.Atan2 (-dir.x, dir.y) * Mathf.Rad2Deg));
     }
 
     void Shooting()
     {
         if(Input.GetMouseButton(0) && timePassedSinceLast >= delayBetweenShots)
             {
             GameObject dagger = (GameObject)Instantiate(Resources.Load("dagger"), transform.position, transform.rotation);
             timePassedSinceLast = 0f;
             }
             else
             {
                 timePassedSinceLast += Time.deltaTime;
             }
 
             }
 }


And this is the error

 InvalidCastException: Cannot cast from source type to destination type.
 PlayerAttak.Shooting () (at Assets/scripts/PlayerAttak.cs:35)
 PlayerAttak.Update () (at Assets/scripts/PlayerAttak.cs:20)



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avatar image dpoly · Jun 12, 2017 at 02:06 PM 0
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What type is the resource called "dagger"? Is it a prefab?

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Answer by berto_dev · Jun 12, 2017 at 07:10 PM

i have the same probleb, with the same code, dagger is a sprite

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