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How to make a flame particle?
Hey guys, i made a Flame Thrower to use in my game, and i have a script already, but you know, flame throwers don't shoot bullets, they burn fuel in order to make a flame. So, does anyone know how to make a particle like this or something? I wanted to make a particle that would be like the Hose from the standard particles, but without those "smoke" things, just the flames and something that wouldn't restart when the character rotate, i wanted something that would rotate together with you, still working, so you could make a circle of fire around you. Can someone help me? I really don't have any idea of how to make it though. I would appreciate a tutorial or something, i only found how to make campfires...
Here is an example: (Obviously i don't plan to make something equal, as the image is in real life)
Answer by Maurice_B · Dec 06, 2016 at 08:30 PM
Some things you could do: 1)put the simulation in world space (on particle emitter) to make them independent of the player 2) Set speed over time to a curve that starts high and then flattens out at 0 before the end (means they stay still at the end point and let you make the circle ) 3)set emission shape to cone, hope these help.
Thanks, changing it to world space did the exact effect that i wanted =) Unfortunately i couldn't advance that much though, i am having a problem making a collision detection with the particle now.
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