How to remove baked shadow artifacts?
Hi All,
I'm pretty new to Unity, so I'm still trying to wrap my head around how it works.
I've created a scene, and on a very simple model (The letters Y and E) I am experiencing some shadow artifacts along the edges.
My scene is using all baked lighting, and I've tried using the "create lightmaps" button in Unity, as well as create my own UVWUnwrap light map in max before export. The objects are set to static.
Does anyone have any suggestions?
Thanks.
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