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Question by AlecGamble · Dec 06, 2016 at 03:38 PM · serializationinheritance

Inheritance and Serialization

hi guys, is there a reason that this:

 [System.Serializable]
 public class ExampleClass : ScriptableObject
 {
     [SerializeField]
     public List<ParentClass> exampleClasses = new List<ParentClass>()
     {
         new ParentClass(),
         new ChildClass()
     };
 
 }
 
 [System.Serializable]
 public class ParentClass
 {
 }
 [System.Serializable]
 public class ChildClass : ParentClass
 {
 }

would serialize to be a list with two ParentClass elements instead of one ParentClass and one ChildClass. Is it because of the [serializefield] attribute before the list? if so how can I serialize this whilst still respecting the classes I want?

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Answer by Adam-Mechtley · Dec 06, 2016 at 03:46 PM

Unity does not support polymorphic serialization, so every list element will just serialize as a ParentClass. You might find my response to this question helpful.

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