Low poly swords - need help understanding where I went wrong
Hi everyone,
I recently modeled 5 stylized 'scifi' swords in Blender and was quite proud of them. Now, I am just learning so I expect to make mistakes and would even hope to if it will help me learn more. This collection of swords was rejected by the asset store and the rejection email is of course vague and tells me nothing about what is wrong with them.
I am hoping someone could look at these models and give me some constructive criticism(s) so that I can at least have some idea of what I did not do properly. The files attached are in obj format.
I'd really appreciate it. Thank you!
Answer by Jessespike · Jul 27, 2016 at 05:47 PM
There are already many sword collections on the asset store that are ready to be used. Yours are not even textured, and I'm guessing they have not been UV mapped either. Some of the asset store models also have several LODS (levels of detail) and custom shaders. Users expect assets to be ready and be usable right away.
Thank you! You are right there is an abundance of swords already. They are textured and UV mapped actually, I suppose I only used the image of the models themselves because I felt that if there was problem it would most likely be in the models themselves.
The textures themselves are simple, but that was more an artistic choice as I liked how they looked. I will keep learning. I suppose it may have even been the simplicity of the textures that was cause for rejection and not necessarily the models themselves.
[1]: /storage/temp/74964-lgpainted2.png
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