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Unity Failed running IL2CPP when build on Nintendo Switch
Hi, I've been dealing this for days but I still don't have a clue how this:
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --enable-array-bounds-check --compile-cpp --platform="Switch" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/Assets/../SwitchIL2CPPCache/il2cpp_cache" --plugin="C:/Program Files/Unity/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/Switch/Tools\il2cpp\libil2cpp\os" --verbose --enable-stats --stats-output-dir="C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=0,UNITY_RELEASE=1,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Managed\SmoothMoves_Runtime.dll" --assembly="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\il2cppOutput"
stdout:
Building SwitchPlayer.nss with SwitchToolChain.
Output directory: C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\Temp\StagingArea\Native
Cache directory: C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\SwitchIL2CPPCache\il2cpp_cache
ObjectFiles: 577 of which compiled: 577
Time Compile: 26868 milliseconds Bulk_Assembly-CSharp_3.cpp
Time Compile: 24619 milliseconds Bulk_Assembly-CSharp_4.cpp
Time Compile: 19229 milliseconds Bulk_Generics_8.cpp
Time Compile: 18628 milliseconds Bulk_mscorlib_6.cpp
Time Compile: 17091 milliseconds Bulk_Assembly-CSharp_2.cpp
Time Compile: 16517 milliseconds Bulk_Assembly-CSharp_5.cpp
Time Compile: 15958 milliseconds Bulk_Assembly-CSharp_0.cpp
Time Compile: 14422 milliseconds Bulk_mscorlib_1.cpp
Time Compile: 12205 milliseconds GenericMethods0.cpp
Time Compile: 11920 milliseconds Bulk_Assembly-CSharp_9.cpp
Total compilation time: 212716 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo\HPWAS_NS\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo\HPWAS_NS\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo\HPWAS_NS\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\rocrt.o" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnApplication.o" @C:\Users\Daylight-Kilo-PC\AppData\Local\Temp\tmpDD0C.tmp "C:\Program Files\Unity\Editor\Data\PlaybackEngines\Switch\Tools\../Native/Release/SwitchPlayer.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_init_memory.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_gfx.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libnn_mii_draw.a" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\libcurl.a" -Wl,--end-group -Wl,--start-group "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\multimedia.nss" "C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\nnSdk.nss" -Wl,--end-group C:\Nintendo\HPWAS_NS\NintendoSDK\Libraries\NX-NXFP2-a64\Release\crtend.o -o "C:\Users\Daylight-Kilo-PC\Documents\HPAWS_NS\SwitchIL2CPPCache\il2cpp_cache\linkresult_543290C4E51FD2CF14FBDB08D980EB5E\SwitchPlayer.nss"
Rynda clang version 1.3.6 (based on LLVM 4.0.1-d81ae111dda)
Target: aarch64-nintendo-nx-elf
Thread model: posix
InstalledDir: C:\Nintendo\HPWAS_NS\NintendoSDK\Compilers\NX\nx\aarch64\bin
"C:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Compilers\\NX\\nx\\aarch64\\bin\\aarch64-nintendo-nx-elf-ld.gold.exe" "@C:\\Users\\DAYLIG~1\\AppData\\Local\\Temp\\response-b277d8.txt"
Arguments passed via response file:
"-z" "relro" "-X" "--hash-style=both" "--build-id=uuid" "--eh-frame-hdr" "-m" "aarch64elf" "-dynamic-linker" "/lib/ld-nx-aarch64.so.1" "-o" "C:\\Users\\Daylight-Kilo-PC\\Documents\\HPAWS_NS\\SwitchIL2CPPCache\\il2cpp_cache\\linkresult_543290C4E51FD2CF14FBDB08D980EB5E\\SwitchPlayer.nss" "-LC:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Compilers\\NX\\nx\\aarch64/lib" "--gc-sections" "-init=_init" "-fini=_fini" "-z" "combreloc" "-z" "relro" "--enable-new-dtags" "-pie" "--build-id=uuid" "-u" "malloc" "-u" "calloc" "-u" "realloc" "-u" "aligned_alloc" "-u" "free" "-T" "C:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Resources\\SpecFiles\\Application.aarch64.lp64.ldscript" "--dynamic-list=C:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Resources\\SpecFiles\\ExportDynamicSymbol.lst" "--start-group" "C:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Libraries\\NX-NXFP2-a64\\Release\\rocrt.o" "C:\\Nintendo\\HPWAS_NS\\NintendoSDK\\Libraries\\NX-NXFP2-a64\\Release\\nnApplication.o" 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"C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/B476AA46212E72AD1DC935DA2A51B04B.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/BA54883D7DEA30949FE7F98A4737EDEF.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/E7AD19463F30DED789BCF30DA01049B9.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/5C42DB96B27C0B12D25713E24038638E.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/B7E71EAD87928362FE4050AD012CD2D0.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/F3FA68F0BFEBC09C29BAFA38D42F319C.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/96FC1FD6583FC097E41B3321511775D2.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/D3DFE940817A27A505845649A241A393.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/5729B4BCC9A28D013AFE3A2827AEDDB4.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/3DD9E80E7DEE7E93B763EADB7D76D45C.o" "C:/Users/Daylight-Kilo-PC/Documents/HPAWS_NS/SwitchIL2CPPCache/il2cpp_cache/FCA91457AAE77BD84096EE9B5A5940B4.o"
Appreciated if anyone can help !, btw nothing happened if I build with an empty project
Answer by Bale_txy · Jan 29, 2018 at 05:00 AM
@JoshPeterson Hey man, Do you have any clue?
It looks like this is an error from the C++ compiler, but unfortunately, the actual error from the compiler is not shown. I would recommend copying the compiler command line and running it independently of Unity just after the error happens. Be sure to leave the Unity editor running when you try this, so that the temporary files being used are not removed. Hopefully we can get a better error message then.
Hey man, many thanks for replying me! Somehow after I deleted all mobile plugin, it works. I assume it's those plugins that are interfering the compiling process?
Yes, that is certainly possible. If those plugins were built for a different platform, that would be a problem.
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