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Question by NPS · May 13, 2013 at 11:21 AM · buildpublishingkeykeystore

Is it possible to generate keystore automatically?

I know I can do it in Editor (http://forum.unity3d.com/threads/62137-Android-Signing) but is it possible to do the same (create a keystore and a key) programmatically (from C# script while during build creation)?

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avatar image Bunny83 · May 13, 2013 at 11:53 AM 1
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Uhm, why? The $$anonymous$$ey in your $$anonymous$$eystore is your signature. You should only have one which you create once unless you represent multiple individuals. In a company there might be several keys but usually you only have one. Updates of your app actually requires you to use exactly the same key all the time.

avatar image NPS · May 13, 2013 at 02:11 PM 0
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In general - yes, but I have a very specific project which requires being able to generate keys for multiple individuals.

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Answer by Bunny83 · May 13, 2013 at 03:02 PM

Unity doesn't provide such a possibility, however you might be able to do this manually after the build by using the Android SDK tools. try searching for unsigning / signing APK files. As far as i know unsigning just requires you to delete the META-INF folder inside the APK, but i'm not sure ;)

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avatar image NPS · May 13, 2013 at 03:50 PM 0
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Why isn't that an answer? I would accept it. Also - I know I can use SD$$anonymous$$ tools, was just wondering if Unity can do it for me (not much of a difference, just curious).

avatar image Bunny83 · May 13, 2013 at 03:56 PM 0
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I've converted it ;)

avatar image NPS · May 13, 2013 at 05:38 PM 0
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Lol, didn't know it was possible.

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