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SpriteManager 2 pixel perfect not working
I've spent the past two days trying to figure this one out. When I create a new PackedSprite I am experiencing the following problems:
Sprite resizing
Depending on what the default platform is and what view you are looking in and if you are playing the game or not the sprite is always different sizes.
Example:
The sprite is set to pixel perfect which is about 140x180px
In the scene view it looks gigantic, in the game view it also looks gigantic and definitely not pixel perfect
If I play the game on my iPad (deploying to the specific platform) the sprite shrinks to what is actually pixel perfect and my collider is now gigantic
If I play the game in game view but Maximize on play the same happens as point 3
If I remove pixel perfect all is well with the world and sprite and collider fit properly together
Please any help is very much appreciated!!! I'm ready to try the other sprite package any minute now.

Answer by iPedro · Jan 24, 2012 at 09:54 PM
Yet another question without so much as a comment. Time to try forums I think....
I hate to leave my questions dangling without any answers so here is what I came up with in the end. The pixel perfect feature is a little too unreliable and requires much tinkering and fiddling to get right. It is best to watch the videos provided by anbsoft over and over and over again until you have them committed to memory. Also where ever possible try not to use pixel perfect at all. it should really only be used for static objects and not main objects or player objects.
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