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Unity 5.5 Splash not appearing on iOS
I just upgraded to 5.5 in part for the splash features. Everything seems to be working fine for Android, and the preview function works in the editor, but the splash is invisible on iOS. It blocks input for the amount of time it should be on screen, and opacity is set to 1, but the only thing that appears on screen is the UI for the main menu.
Update? I have Unity 5.5.2f1 and still no splash screen.
It should be working in 5.5.2f1. If it is not then please file a bug report with a sample project.
Answer by karl_jones · Dec 06, 2016 at 11:54 PM
It's a bug due to the scene taking to long to load, it causes the splash to be missed. We have a fix on the way to load the scene asynchronously.
Is there a timeframe for that fix? This bug is currently happening even in a completely empty scene in the default project.
Yes, please provide a time-frame. Before the end of the year?
It is currently going through the final stages of QA. It will then be backported to a patch so potentially in the next week or two providing no issues are found.
The same issue is happening on Android as well. Please fix it soon.
Android has a fix in 5.5.0p3 and an additional fix on the way in the next 1-2 weeks to reduce the time and any flickering that some users may have. iOS had some issues which delayed the December release. Hopefully iOS will be fixed by the end of the month, we still need to fix a few small issues.
Is there any workaround in the meantime? I have a flickering splash screen in Android and nothing at all in iOS.
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