How to use a prefab as a terrain?
I made a low poly terrain for my game with blender, i turned it into a unity asset, i placed it in the scene and, in order to use it, i added a terrain component to it, but i don't know how to fill the terrain data box, what i need to do?][1]
Answer by Menyus777 · Jul 19, 2017 at 09:18 PM
Terrain is not just a mesh but an intelligent GameObject which draws tris dynamically according to distance, a good way to import your lowpoly terrain would be to make a heightmap out of it, then import that onto an existing terrain
Terrains are square maps because they built up by pixels(Heightmap), you could outplay that to make it hexagon, like put water on unused area, but short answer is no u cant make it hexagon(However program$$anonymous$$g is awesome because u can achive evrything, if you stick to Hexagon read this https://forum.unity3d.com/threads/open-source-procedural-hexagon-terrain.233296/);
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