THE OCULUS GO RESUME AND PAUSE PROBLEM WITH UNITY
The method we use is render the video player to a renderTexture, and renderTexture set to a material, and the material is used by skybox.
We found two sample projects for oculus go called, InputFocus and Movie Player.
The movie player sample has the same problem we have, and we also try to use the function that used in InputFocus, It does not work too.
the link for the two project. https://developer.oculus.com/documentation/unity/latest/concepts/unity-sample-framework/
Therefore, can you give us some advice, why even the official example also has the same problem, and how to solve the problem?
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