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reset 2d animation(sprite sheet texture)
hi,my problem is that i want that when i start a new animation(from stand animation to run animation,or from stand to attack animation,etc...) so every animation is actually a diffrent texutre,and every texture is basiclly a spritesheet of the action,and when i need to switch it to a diffrent action's animation i just change the texture(and sometimes the number of frames)
so my animation code is that:
var uvAnimationTileX = 6; //Here you can place the number of columns of your sheet.
var uvAnimationTileY = 1; //Here you can place the number of rows of your sheet.
var framesPerSecond = 10.0;
var StandTex : Texture;
var Aset : boolean;
var uIndex;
var index : int;
var offset : Vector2;
var size : Vector2;
function Update () { if(!Input.GetKey("left") && !Input.GetKey("right") && !Input.GetKey("up") && !Input.GetKey("down") ) { uvAnimationTileX = 8; } else { uvAnimationTileX = 6; } // Calculate index index = Time.time framesPerSecond; // repeat when exhausting all frames index = index % (uvAnimationTileX uvAnimationTileY);
// Size of every tile size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);
// split into horizontal and vertical index var uIndex = index % uvAnimationTileX; var vIndex = index / uvAnimationTileX;
// build offset // v coordinate is the bottom of the image in opengl so we need to invert. offset = Vector2 (uIndex size.x, 1.0 - size.y - vIndex size.y);
renderer.material.SetTextureOffset ("_MainTex", offset); renderer.material.SetTextureScale ("_MainTex", size);
} any ideas on how to fix my problem,,and make it to start from the begining of the animation when i start a new action,because now its not starting from the begining (which is not good :P)
i posted this a few days ago,but the answer i got didnt work :/ the answer i got was to change the line : index = Time.time framesPerSecond; to: myTime += Time.deltaTime; //myTime is declared up above index = myTime framesPerSecond;
and well,not working,any ideas why/how to make it work? thanks in advance ;)
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