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Question by Angmar · Jan 07, 2016 at 09:55 AM · memory usage

Game.exe has stopped working

When I build my game for Windows, users seemingly only on Windows 10 are experiencing random crashes at points such as loading a new scene and sometimes after it's loaded a scene.

Their game client will just freeze and prompt a window saying 'Game.exe has stopped working' and then the application completely crashes.

I've been inspecting memory usage throughout the time the game runs. It sits at around 400 MB of memory usage which I find to be quite high. Resources are loaded using Resources.Load and then stored for in a pool until a new scene is loaded.

alt text

Here is a print out of the profiler during runtime in a scene.

The game is not crashing on Mac systems with similar memory as often as it does on Windows. I've also ran the game on a virtual machine with limited memory (1024 MB) and Windows 7 and the crashing doesn't occur but does on Windows 10 with 4 GB of memory.

Any advice would be appreciated. Thanks in advance

screen-shot-2016-01-07-at-094953.png (47.5 kB)
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Answer by jni97 · Jan 07, 2016 at 12:45 PM

Do you use the newest version of unity? Maybe there is a bug in an older version...

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avatar image Angmar · Jan 07, 2016 at 06:58 PM 0
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I am using Unity Editor 5.3.1f. Does this memory usage seem too high in your experience?

avatar image jni97 · Jan 07, 2016 at 07:06 PM 0
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I don't think that the memory is to high(your textures use a lot memory). But if you would running out of memory the game wouldn't stop working, it would just close down I think. As solutions I would do the following: -Check graphics driver -Check DirectX

Is the Editor crashing if you play it in editor on Windows 10? Or is the standalone build the problem.

avatar image Angmar jni97 · Jan 09, 2016 at 02:31 AM 0
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It's just the build it seems. There is no message to debug what's happening, it only says 'Game.exe... has stopped working'

avatar image Zoelovezle Angmar · Jan 09, 2016 at 02:44 AM 0
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Recheck you scripts.

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