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Question by BrainDroid · Jan 10, 2017 at 06:20 PM · c#2ddepthtop-downsorting order

How can I find all Game Objects in a certain Sorting Layer and dynamically change their position in the Sorting Order?

Hi everyone,

In order to create a sense of depth in my Top-Down 2D Action game, I need to be able to adjust the Sorting Order of various Objects based on their position on the y-axis. So far, I have simply been moving them up and down the z-axis based on their y position, but that has turned out to interfere with another feature.

I'm guessing the most elegant solution would be to build a manager that will find all Game Objects in a specific Sorting Layer and change their Sort Order based on their y-position in the Update function. I'm not sure how performance-taxing this will be, though.

Unfortunately, I'm not very well-versed in C#, so I'm hoping someone can help me out.

Cheers!

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avatar image BrainDroid · Jan 10, 2017 at 11:38 AM 0
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I found a more elegant solution, thanks to reddit user /u/Seeders:

 public class Obstacle : $$anonymous$$onoBehaviour {
 
     public int offset = 0;
     private int scale = 10;
     SpriteRenderer sr;
 
 void Start () {
         sr = GetComponent<SpriteRenderer>();
 }
 
 void Update () {
         if (sr)
         {
             sr.sortingOrder = -((int)transform.position.y + offset) * scale;
         }
 }

This works, though I don't know how taxing it is.

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