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Question by Mythikos · Dec 04, 2016 at 11:05 PM · c#networkingstartvariable-definition

String variable declared in editor goes blank at runtime

I am having an issue with my game after doing a pretty big restructuring of my code and I cant seem to figure out whats going on. I have a public variable declared in a class called 'RoundManager' that stores the prefab location of the Player. My editor looks like this:

alt text

For whatever reason, when I start the game, the PlayerPrefab exists the first call to Start() but is then blank after that point. My start method looks like this:

     [Header("Player Variables")]
     public string PlayerPrefab;
 
     IEnumerator Start()
         {
             // Wait while the player is joining the channel
             while (TNManager.isJoiningChannel) yield return null;
             if (channelID < 1) channelID = TNManager.lastChannelID;
     
             // Grab available player spawns
             _PlayerSpawns = GameObject.FindGameObjectsWithTag("GameObject.PlayerSpawn");
     
             // Set the round manager as initialized
             _Initialized = true;
         }

Can anyone explain why the PlayerPrefab value, that is set in the editor, decides to default after the first call to Start()? I feel like it might have to do with the networking (I am using TNet 3). Any and all help would be greatly appreciated!

2016-12-04-14-52-49.png (10.3 kB)
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