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Framerate doubles when pausing and unpausing editor
I'm making an application for the oculus rift, and I am experiencing a low framerate. When I look in the profiler it's basically all gtx.waitforpresent or WaitForTargetFPS.
It gets stuck at 60 fps, which is only in the editor if I then run it and send it to the oculus I get about 30 fps.
The waitfortargetfps and gtx.waitforpresent goes away when I pause and unpause the editor. Does anyone have any idea what is going on? And how I get a consistent framerate?
Edit: Still getting 60 in the editor, however, I did manage to get 120 fps when using a regular camera in my scene. I suspect oculus is not happy with my current graphics card setup, since I have 2. One for low preformance and a good one.
Maybe it's that.
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