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Question by epajer55 · Sep 07, 2018 at 11:15 PM · canvasmenudisableenablegame over

Enabling/Disabling Canvas for Game Over Menu

Hello, I'm a musician at heart and programming is a major challenge for me. I've seen lots of posts on the forum about enabling/disabling a canvas (or I guess gameobject) to show a game over screen. I am attempting the same thing, but still after fixing many typos I'm having the same persistent issue. When I load the scene, the game over canvas is disabled by default, then enabled if lives < 1. This all works fine but when I hit the restart level button the game over window appears at the beginning of the scene. I have a line for canvas.gameObject.SetActive (false), but the error that pops up is that variable canvas has not been assigned to game manager, but I always check to see if it is and it's in the game manager (or else I guess it wouldn't appear in the first place). Would appreciate any help for a noob!

{ bool gameHasEnded = false;

 //canvas is variable for game over canvas
 public GameObject canvas;

 //if livesValue < 1
 public void EndGame ()
 {
     if (gameHasEnded == false)
     {
         Debug.Log ("Game Over");
         gameHasEnded = true;
         canvas.gameObject.SetActive (true);
         Time.timeScale = 0;
     }
 }
     
 //functions for game over menu buttons
 public void RestartLevel ()
 {
     SceneManager.LoadScene ("Demo_Scene");
     canvas.gameObject.SetActive (false);
     Time.timeScale = 1;
 }

 public void LoadMainMenu ()
 {
     SceneManager.LoadScene ("Main_Menu");
 }

}

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avatar image eses · Sep 08, 2018 at 09:06 AM 0
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Hi @epajer55 - What kind of scene setup you have? Do you have one or multiple scenes? Where you run your RestartLevel?

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