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This question was closed Nov 13, 2017 at 09:47 AM by GuysInSuits for the following reason:

Found the problem myself

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Question by GuysInSuits · Nov 11, 2017 at 05:12 PM · rigidbody2dvelocity

Object won't move even with velocity

I got the problem that my object won't move when I apply a velocity in.

 Rigidbody2D Rigidb;
 float MovingSpeed = 5f;
 
 void Awake()
 {
     Rigidb = GetComponent<Rigidbody2D>();
 }
 
 void MoveObject(Vector3 destination)
 {
     Vector3 dirVector = destination - transform.position;
                                                                                                                        
     bool x = false, y = false;
                                
     if (dirVector.x < 0)
     {
         x = true;
         dirVector.x = -dirVector.x;
      }
      if (dirVector.y < 0)
      {
          y = true;
          dirVector.y = -dirVector.y;
      }
      
      if (dirVector.x > dirVector.y)
      {
          dirVector = dirVector / dirVector.x;
      }
      else
      {
          dirVector = dirVector / dirVector.y;
      }
      
      if ((x && dirVector.x > 0) || (!x && dirVector.x < 0)) dirVector.x = -dirVector.x;
      if ((y && dirVector.y > 0) || (!y && dirVector.y < 0)) dirVector.y = -dirVector.y;    

      Rigidb.velocity = new Vector2(dirVector.x * MovingSpeed, dirVector.y * MovingSpeed);
 }
 

In my testcases the velocity ends up being (0.0, 5.0) but even though it just won't move. It isn't kinematic and the x and y movement isn't frozen either.

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