Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by tomekkie2 · Jul 09, 2014 at 11:00 AM · gameobject.findfindobjectoftypeloadleveladditiveloadleveladditiveasync

GameObject.Find() in additively loaded scenes?

I load a scene at runtime additively with LoadLevelAdditiveAsync. Looks like if - from the level of first scene object - I were unable to access additively loaded scene objects - with use of:

 GameObject.FindGameObjectsWithTag();
 GameObject.Find();
 FindObjectOfType(typeof(Type));

and the likes. Has anyone also experienced this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tomekkie2 · Jul 09, 2014 at 11:38 AM 0
Share

So I went the other way round: - accessing 1st scene objects from additive scene objects.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Tehnique · Jul 09, 2014 at 11:28 AM

Are you sure you wait until the new Scene is loaded? Maybe call yield after you load the level so it waits for the result, and search afterwards.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tomekkie2 · Jul 09, 2014 at 11:35 AM 0
Share

I wouldn't ask before trying this. I've put a number of yiedls

 yield return new WaitForFixedUpdate ();

after Application.LoadLevelAdditiveAsync. That's not an answer.

avatar image gjf · Jul 09, 2014 at 11:38 AM 2
Share

agreed; make sure you do a yield return xxx; after the load request and set a flag to check elsewhere before anything is accessed. i.e.

 var loaded = false;
 var loadedLevel = Application.LoadLevelAdditiveAsync("$$anonymous$$yLevel");
 yield return loadedLevel;
 loaded = true;

make sure this is done somewhere where you can yield (`IEnumerator`)

then just check loaded == true before accessing loadedLevel - i.e.

 if (loaded)
 {
     ...
 }



avatar image Tehnique · Jul 09, 2014 at 11:43 AM 1
Share

But do you actually yield for the result of the LoadLevelAdditiveAsync operation? Because from what I see, you just wait for the next frame. Next frame can come immediately, but the result of the load comes later.

avatar image tomekkie2 · Jul 09, 2014 at 01:27 PM 1
Share

When done in accordance with the below scripting API example - all works.

 AsyncOperation async = Application.LoadLevelAdditiveAsync("$$anonymous$$yAddLevel");
 yield return async;


avatar image meat5000 ♦ · Jul 09, 2014 at 01:30 PM 1
Share

http://docs.unity3d.com/ScriptReference/AsyncOperation-isDone.html

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Alternatives to GameObject.Find() and GameObject.FindObjectsOfType() to also get disabled objects/components 1 Answer

Can Unity 5.5 load Occlusion Culling additively? 1 Answer

How to use Occlusion Culling with LoadLevelAdditive 1 Answer

Intermittent crash on LoadLevelAdditive, and LoadLevelAdditiveAsync 2 Answers

Multiple FindObjectOfType to the same object, best practice 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges