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Question by onelove · Feb 28, 2013 at 06:58 PM · animationgameobject

how to open two classic double door and windows

i have been using this code, which i have found on this forum and it works awesome, i have encountered a bit of a problem when i tried using the same code on a set of double doors and windows, which both have two doors which both open on its own pivet, i created the animation on the parent which is the window frame, and in the door case the door frame, it works fine, each door opens , but i cant seem to get it to work, this is the code i have been using private var currentDoor : GameObject;

 function Update () {

     var hit : RaycastHit;
      
     if(Physics.Raycast(transform.position,

 transform.forward, hit, 3)) {

     if(hit.collider.gameObject.tag == "Door" && Input.GetMouseButtonDown(0)){
     currentDoor = hit.collider.gameObject;
     currentDoor.GetComponent(DoorScript).OpenCheck(); 

 }

 }

 }

And this one is attached to each door:

 var doorIsOpen : boolean = false;

 var doorOpenSound : AudioClip; var doorShutSound : AudioClip;

 function OpenCheck (){

 if(doorIsOpen == false){ Door(doorOpenSound, "doorOpen"); doorIsOpen = true;

 }

 else if(doorIsOpen == true){ Door(doorShutSound, "doorClose"); doorIsOpen = false;

     } 

 }

 function Door (aClip : AudioClip, animName : String) {

     audio.PlayOneShot(aClip);
      
     gameObject.transform.parent.animation.Play(animName);
     }

...any help will be greatly appreciated

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