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Question by lukas0499 · May 26, 2017 at 07:32 PM · c#2d2d gamefollowmouseposition

Player follows mouse, but I need only Y

Hi everyone! as you can read in the title I have this script that follows the mouse in X and Y axis, but I only want it to move in Y axis. I'm a total noob so I have no idea how to do it, here's my script:

 using System;
 using UnityEngine;
 
 public class PlayerControl : MonoBehaviour
 {
     private Vector3 _target;
     public Camera Camera;
     public bool FollowMouse;
     public bool ShipAccelerates;
     public float ShipSpeed = 2.0f;
 
     public void OnEnable()
     {
         if (Camera == null)
         {
             throw new InvalidOperationException("Camera not set");
         }
     }
 
     public void Update()
     {
         if (FollowMouse || Input.GetMouseButton(0))
         {
             _target = Camera.ScreenToWorldPoint(Input.mousePosition);
             _target.z = 0;
         }
 
         var delta = ShipSpeed*Time.deltaTime;
         if (ShipAccelerates)
         {
             delta *= Vector3.Distance(transform.position, _target);
         }
 
         transform.position = Vector3.MoveTowards(transform.position, _target, delta);
     }
 }

I'm trying to create a control like THIS GAME

you can see gameplay at 0:40, you touch the screen and the spaceship follows the touch in Y axis

if you know a tutorial or something.

Thank you!

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Answer by ismaelnascimento01 · May 26, 2017 at 07:48 PM

See it: - https://docs.unity3d.com/ScriptReference/Touch.html - https://docs.unity3d.com/ScriptReference/Input.GetTouch.html - https://docs.unity3d.com/ScriptReference/TouchPhase.html

Thank you

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