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I made an levelcontroller in c# but it always goes back to level 2 does someone know how to fix this?
Everytime i start a level that is not level 1 i automatically go back to level 2 and when i start at level 2 i have to do it twice but i want players to choose wich level they want to start. here is the code: public class LevelController : MonoBehaviour { private static int _nextLevelIndex = 1; private Enemy[] _enemies;
 private void OnEnable()
 {
     _enemies = FindObjectsOfType<Enemy>();
 }
 void Update()
 {
    foreach(Enemy enemy in _enemies)
     {
         if (enemy != null)
             return;
     }
     Debug.Log("You killed all enemies");
     _nextLevelIndex++;
     string nextLevelName = "Level" + _nextLevelIndex;
     SceneManager.LoadScene(nextLevelName);
 }
Answer by mbro514 · Jul 04, 2020 at 02:43 PM
I think that your problem is that you're setting the default value of _nextLevelIndex to 1, regardless of the scene you're starting in. Thus, when you finish the level, and _nextLevelIndex increases by 1 (giving it a value of 2), the scene "Level 2" is always loaded.
What I would do to fix this is make _nextLevelIndex a public variable or a private variable with [SerializeField] on top of it. Then, in the inspector in each scene, I would set _nextLevelIndex to the number of the level. That should solve your problem.
Answer by romeo160705 · Jul 04, 2020 at 02:56 PM
Thanks for the help man everything works fine now you saved me a lot of time
Your answer
 
 
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