Question by
proppen99 · Jan 17, 2016 at 07:59 PM ·
c#networkinginstantiatephotongroup
Check what group id you have after being instantiated. (PUN)
I have this line of code in my project:
GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate ("PlayerController", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 2);
Is there a way to see what group the character is in after he has been instantiated? (C#)
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