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Question by Chizukoo · Jan 11, 2019 at 10:43 AM · arrayaudioaudiosourceaudioclips array

make audio array and play random

I want to make an array of audioclips and then play them randomly. But how do I make the array with the audioclips?

public class audiomonsters : MonoBehaviour {

     public AudioSource randomSound;
 
     public AudioClip[] audioSources;
 
     public 
 
     // Use this for initialization
     void Start()
     {
         audioSources = Resources.LoadAll<AudioClip>("Resources, Sound");
         //audioSources = Resources.LoadAll("Resources, Sound", AudioClip);
         //var allsongs[]= Resources.LoadAll("Resources, Sound", AudioClip);
         CallAudio();
 
 
 
         //audioSources = new AudioClip[10];
     }
 
 
     void CallAudio()
     {
         Invoke("RandomSoundness", 10);
     }
 
     void RandomSoundness()
     {
 
         randomSound.clip = audioSources[Random.Range(0, audioSources.Length)];
         randomSound.Play();
         CallAudio();
     }
 }
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avatar image Pangamini · Jan 11, 2019 at 11:09 AM 0
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So where is the problem?

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Answer by L42yB · Jan 11, 2019 at 11:34 AM

Just change you code to this:

 audioSources = Resources.LoadAll<AudioClip>("Sound");

Assuming your audio files are in the directory "Resources/Sound" then this will work.

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