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Question by jaguilar0047 · May 17, 2018 at 05:34 PM · aifollow playerai problems

Enemies Follow Player2

I need help making my "Spawner" spawn Enemies that follow my Player i have three that work and follow but when my spawners "turn on" they go to where my Player began, below is my code i have for my spawner using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TimedSpawn : MonoBehaviour {

 public GameObject spawnee;
 public bool stopSpawning;
 public float spawnTime;
 public float spawnDelay;

 void Start()
 {
     InvokeRepeating("SpawnObject", spawnTime, spawnDelay);
 }

 public void SpawnObject()
 {
     Instantiate(spawnee, transform.position, transform.rotation);
     if (stopSpawning)
     {
         CancelInvoke("SpawnObject");
     }
 }

} Here is what i use to make my Enemies move using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;

public class NPCMove : MonoBehaviour {

 [SerializeField]
 Transform _destination;

 NavMeshAgent _navMeshAgent;
 internal Transform destination;



 // Use this for initialization
 void Start()
 {
     _navMeshAgent = this.GetComponent<NavMeshAgent>();

     if (_navMeshAgent == null)
     {
         Debug.LogError("The nav mesh agent component is not attached to " + gameObject.name);
     }
     else
     {
         SetDestination();
     }
 }

 private void SetDestination()
 {
     if(_destination != null)
     {
         Vector3 targetVector = _destination.transform.position;
         _navMeshAgent.SetDestination(targetVector);
     }
 }

 private void Update()
 {
     SetDestination();
 }

}

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avatar image XXIMMATTHEWXX · May 17, 2018 at 08:12 PM 0
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What is the spawnee object?

avatar image hexagonius · May 17, 2018 at 08:42 PM 0
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whatever _destination is, it's not the player you want to follow.

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