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Question by Willox · Dec 02, 2016 at 09:10 PM · physicsgravityissue

Disabling useGravity issue

Hi! I'm having some trouble with Rigidbody. In my game, I need to carry a cube with me, so I disable the useGravity variable in my cube's rigidbody anytime I pick it. It works fine if I just pick it up, carry it around and then leave it. But I found out that when I make it have some collisions with other GameObjects in my map and then enable gravity again, instead of falling straight (as it should) it gets pushed to a side, as if it was applying the collisions which had detected while 'flying'.

I know that using FreezePosition solves this issue, but I'd like to avoid using it because I'll may need to apply a force to the cube while falling. Is there any other way to avoid this from happening?

Thanks!!

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avatar image hexagonius · Dec 02, 2016 at 10:21 PM 0
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you can set the rigidbody velocity to Vector3.zero the moment you enable gravity

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