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How does Unity editor communicate with MonoDevelop on OSX?
How does the Unity editor communicate with MonoDevelop on OSX?
For example how does Unity open the correct C# script and highlight the corresponding line when you click on an error message or debug.log() message in the Unity Editor console? Does it use some OSX inter-application system calls?
I believe it does a normal command line call with the file and line number in a format something like
monodevelop -file somefile.cs:51
I seem to remember that if you change it to use another text editor it changes the command format slightly though...
I tried making a simple app to masquerade as $$anonymous$$onoDevelop to forward the calls to another editor (SublimeText or Xamarin Studio) but I know nothing about OSX App development and didn't get far >.>;
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