Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by JoeyTheAsian · Dec 02, 2016 at 11:45 AM · meshrenderingmaterialmayanormals

Faces on model not showing up in Unity

Faces on model are rendered as if the normals are inverted in Unity regardless of flipped or unflipped normals from maya export. I've confirmed multiple times in maya that I have the normals set correctly. alt text

How I see it in Maya alt text How it renders in Unity I've tried flipping and unflipping the normals, it makes no difference. The normals are set to import.

capture1.png (318.5 kB)
capture.png (56.7 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Dec 02, 2016 at 05:20 PM 0
Share

There should be a toggle somewhere in $$anonymous$$aya to display your model single-sided (backfire culled.) This can help with being completely sure about normals.

avatar image JoeyTheAsian Owen-Reynolds · Dec 02, 2016 at 05:27 PM 0
Share

It already is displayed single-sided. Note that the inside of the ship's hull is pitch black.

avatar image YellowUromastyx · Dec 02, 2016 at 06:47 PM 0
Share

Are they just is random places? I had a problem when i was important multiple piece models from Blender into unity, they were just loading in random locations

avatar image JoeyTheAsian YellowUromastyx · Dec 02, 2016 at 09:01 PM 0
Share

No, it isn't random. This model had inverted normals on the ship's hull because it's easier to model a hull from the inside. I flipped the normals afterwards but it doesn't show in Unity as you can see. It's only the hull.

avatar image hexagonius JoeyTheAsian · Dec 02, 2016 at 10:27 PM 0
Share

just a question. in the maya image you're showing the ship more from the top and the hull is but the top is not visible (flipped normals), while in the unity image it's just the other way around whole viewing the ship more from the bottom. have you flipped all or just the relevant normals? and it's the front maya ship I'm talking about.
because it looks to me as if the whole ship was inverted ins$$anonymous$$d of just the wrong normals

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by lassade · Dec 03, 2016 at 12:03 AM

I had som issues with this while I was working in a project that imports .mb or .ma (Maya scene files) on mac. this was happing with me if I:

  1. Change the target plataform

  2. import new models

The fix for me was converting all my maya files to fbx. If you need to have maya files simple place then in a new forder outside the Assets folder.

I guess you could try reimport the meshes to see if there is any difference.

Do you have multiple maya versions?

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoeyTheAsian · Dec 03, 2016 at 12:14 AM 0
Share

These models are exported to .fbx. I have maya 2016.

avatar image lassade JoeyTheAsian · Dec 03, 2016 at 12:55 AM 0
Share

Do you tried reimport the mesh?

avatar image JoeyTheAsian lassade · Dec 05, 2016 at 02:22 AM 0
Share

$$anonymous$$any times

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you add a material and change the size in Mesh Renderer in C# scripting? 1 Answer

Transparency without additive blending 1 Answer

Transparent Shader on skinned renderer 0 Answers

Additive based material not rendering on some objects 0 Answers

Use a Raycast to get the Material from a shared Mesh (ProBuilder Object) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges