Question by 
               SpectaluarTree · Apr 11, 2017 at 05:06 PM · 
                networkingmultiplayerwebglserviceserver-hosting  
              
 
              Web multiplayer on my own server?
Hi.
I want to create simple games like 8ball and chees using WebGL exporter. The thing is, I want to host these games on my own server, without having to pay for Unity Services.
Is this possible? Is this easy?
               Comment
              
 
               
              Answer by FortisVenaliter · Apr 11, 2017 at 05:07 PM
Yes, you just upload the built files to the location you want them hosted from.
As far as I know, UNet doesn't provide stand-alone servers, so I would have to pay for their services. I guess I first of all need to buy some assets from assetstore (since developing networking is pretty hard and time-consu$$anonymous$$g) in order to host it on my own server. Right?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                