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Question by Fdoggrady · Aug 28, 2017 at 02:05 AM · 2d game2d-platformer2d-physicsdamage

Unity 2D-- Enemy only taking damage when player is moving

Hi, I couldn't find any other posts with this issue. I have my player setup with a 2D collider and the enemy script is setup to check for when an "attack" happens from the player. It all works except that the enemy only takes damage when the player is moving.

I hope that makes sense.

Thanks!

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avatar image edwinharly · Aug 28, 2017 at 07:43 AM 0
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include your code please

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