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Question by rodrigodebem7 · Nov 20, 2019 at 02:52 PM · c#visual studio

Instantiate prefabs between two characters

Hi guys,

I'd like to know how I could instantiate prefabs between two characters in my game. It's a tactical RPG and one of the characters uses a flame thrower as a weapon. When he shoots at the other characters I want to instantiate the flames in the tiles which separate them, as you can see in the image:

alt text

I've already tried something like this, but unfortunately I couldn't succeed in my attempt. I attached this code to the one who shoots the flames:

 public void SheriffShooting()
     {
         for (int i = 0; i < Characters.Length; i++)
         {
             if (Characters[i].tag == "Sheriff" && Input.GetMouseButtonDown(1) && Characters[i].GetComponent<Player>().isPlayer)
             {
                 //raycast checks and returns an object, if it's a tile, the unit shoots
                 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                 RaycastHit hit;
 
                 if (Physics.Raycast(ray, out hit))
                 {
                     //checks if the tile is available based on the line and column of the unit
                     Tile tileAux = hit.transform.gameObject.GetComponent<Tile>();
                     Player scriptPlay = player.GetComponent<Player>();
 
                     if (tileAux.TilePostion.x == scriptJog.GridPosition.x || tileAux.TilePostion.y == scriptJog.GridPosition.y)
                     {
                         if (tileAux.TilePostion.x > scriptJog.GridPosition.x)
                             tileAux.TilePostion.x = 5;
                         else
                             tileAux.TilePostion.x = 0;
 
                         if (tileAux.TilePostion.y > scriptJog.GridPosition.y)
                             tileAux.TilePostion.y = 5;
                         else
                             tileAux.TilePostion.y = 0;
 
                         //instantiates the flames
                         GameObject FLameGun = Instantiate(Flames, SpawFire.transform.position, SpawFire.transform.rotation);
                         Rigidbody FlameRigid = FlameGun.GetComponent<Rigidbody>();
 
                         FlameRigid.velocity = SpawFire.transform.forward * FlameVeloc * Time.deltaTime;
 
                     }
                 }
             }
          }
       }

Any idea guys how I could solve it? I think I could use a vector.lerp to do it, but I don't know.

zit1s.jpg (50.6 kB)
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Answer by Naggil · Nov 20, 2019 at 04:48 PM

if u just want to instantiate it between them u can use

 Vector3.Lerp(PositionA, PositionB, 0.5f);

it will return the middle position between the 2 vectors

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