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Question by BudyDubby · May 09, 2015 at 07:21 AM · unity 5uisetactivehideinvoke

How to make auto hide UI ?

hi, sorry for grammar..

right now i'm working on mobile application (android). when game enter main scene, i want to make ui canvas to disappear when no user input / touch and appears when user touch screen again.

what i have try is: using invoke (5 sec delay) to hide UI > make a button (UI button) as big as screen size > then attach showUI function on OnClick. but the problem is, when i touch the screen to make UI appear, its keep counting 5 sec to hide UI again.

what i wanted is, i want to make ui stay visible when user still touch the screen. here my script:

 using UnityEngine;
 using System.Collections;
 
 public class AutoHiddenUI : MonoBehaviour {
 
     public GameObject uiSystem;
     public GameObject watermark;
     public GameObject hiddenButton;
 
     void Start ()
     {
         Invoke ("HideUISystem", 5);
     }
     
     void HideUISystem ()
     {
         uiSystem.SetActive (false);
         watermark.SetActive (true);
 //        hiddenButton.SetActive (true);
     }
 
     public void ShowUISystem ()
     {
         uiSystem.SetActive (true);
         watermark.SetActive (false);
 //        hiddenButton.SetActive (false);
         Invoke ("HideUISystem", 5);
     }
 }


thanks in advanced

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Answer by BudyDubby · May 12, 2015 at 04:00 AM

okay, i'm found it by myself,

 using UnityEngine;
 using System.Collections;
 
 public class AutoHiddenUI : MonoBehaviour {
 
     public GameObject uiSystem;
     public GameObject watermark;
 
     void Update ()
     {
         if (Input.touchCount != 0) {
             uiSystem.SetActive (true);
             watermark.SetActive (false);
             CancelInvoke ("HideUISystem");
         } else {
             Invoke("HideUISystem", 5);
         }
     }
 
     void HideUISystem ()
     {
         uiSystem.SetActive (false);
         watermark.SetActive (true);
     }
 }

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