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Low framerate the first time a texture
Hi I am detecting noticeable low framerate the first time a model or a texture appears on screen.
Is there a way to avoid that? like preloading stuff or similar
I'm working with iOS.
Thanks
Is this happening on the actual device? There is a pronounced effect in the editor like this when running in iOS mode, but on the actual device the effect is negligible for a single resource (in my experience).
Answer by Wyern1 · Jun 27, 2011 at 06:32 PM
In the editor the game runs fine. The problem happens using the actual device.
I have checked it bit more and what seems to happen is that when some objects appear/disappear from screen the framerate drops. The triangle count is about 200 and draw calls are about 10 with 20 or so batched. It specially happens whith objects that have a lot of planes with different Z, could it be that iphone has problems sorting which objects are in front?
Answer by Shepard12353 · Dec 22, 2011 at 01:23 AM
yea in the editor it will run because the actual device cant handle some games so this is what you do, If you have rigidbody's in your game try to decrease those rigidbody's if that does not work lower the quality on the textures. and if your doing a campaign mode use occlusion culling and that will reduce draw calls and increase your frame rate by alot.
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