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Question by srajchevski · Dec 02, 2016 at 11:13 AM · c#2dcontrolsgetaxis

Swapping player's controls in game (2D)

I have an object, which when triggered by the player has to swap the selected player's left and right controls. The controls: alt text

 using UnityEngine;
 using System.Collections;
 using character;
 using UnityStandardAssets.CrossPlatformInput;
 
 public class confuse_powerup : MonoBehaviour {
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.gameObject.name == "player1")
         {
             // SWAP LEFT,RIGHT CONTROLS
         } 
         else if (other.gameObject.name == "player2")
         {
             // SWAP LEFT,RIGHT CONTROLS
         }
     }
 }

I tried swapping the keys but it didnt work :

 var left = Input.GetKey("a");
 var right = Input.GetKey("d");
 left = Input.GetKey("d");
 right = Input.GetKey("a");

screenshot-54.png (82.2 kB)
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Answer by tanoshimi · Dec 02, 2016 at 11:18 AM

I think you're approaching this the wrong way... you don't need to remap the key input to reverse the direction when you pick up that powerup - you simply modify the way that the input is applied to the character controller.

We can't see your code for that bit, but you probably have something like:

 transform.position += new Vector3(horizontalInput, verticalInput, 0);

So what you need to do is modify the horizontal input depending on whether the player is confused or not, like:

 horiozontalInput *= isConfused ? -1 : 1;
 transform.position += new Vector3(horizontalInput, verticalInput, 0);

And you use your OnTriggerEnter to set the isConfused bool.

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