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Question by Mieu · May 10, 2012 at 05:51 AM · streamingassetbundlesasync

Any way to stream 3D GameObjects on Unity Basic?

ATT

I know AssetBundles can do this but it's Pro only and it's currently out of my price range.

WWW can only load textures and text async it seems.

Resources.Load() doesn't have an async version. The only way I can think of now is to split the GameObjects into tiny pieces and load them one by one. I haven't tested this idea so I don't know if this will make the loading time longer.

Thanks

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