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How can I fix URP 2D shadow for sprites?,Issues with 2D shadow casting in URP
I am trying to use the 2D shadowcaster built into URP. The shadows casted by my sprites are not fitting to the outline of the pixels, instead shaping themselves around the transparent square outline around my sprites. Is there a way to fix this without having to reshape the shadow by hand, or if I have to, is there a way to enable snapping to pixels? Picture of described issue included for reference. Picture of current settings of the game object.
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