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Question by noxoc · May 19, 2016 at 08:35 PM · inputplugins

Getting InControl up and running

Hi!

I’ve been trying to get PlayerActionSets working and can’t get it working and I’m out of ideas - I changed my code to be as good as 100% identical to the Example. But I seem to be missing something.

This is my PlayerActionsSet:

 using UnityEngine;
 using System.Collections;
 using InControl;


 public class PlatformerPlayerActions :  PlayerActionSet {
     public PlayerAction Left;
     public PlayerAction Right;
     public PlayerAction Jump;
     public PlayerOneAxisAction Move;

     public PlatformerPlayerActions() {
         Left = CreatePlayerAction("Move Left");
         Right = CreatePlayerAction("Move Right");
         Jump = CreatePlayerAction("Jump");
         Move = CreateOneAxisPlayerAction(Left, Right);
     }

     public static PlatformerPlayerActions CreateWithDefaultBindings() {
         PlatformerPlayerActions playerActions = new PlatformerPlayerActions();

         Debug.Log("asd");

         // Keyboard
         playerActions.Left.AddDefaultBinding(Key.LeftArrow);
         playerActions.Right.AddDefaultBinding(Key.RightArrow);
         playerActions.Jump.AddDefaultBinding(Key.Space);

         return playerActions;
     }
 }

In my Start() I call:

         characterActions = PlatformerPlayerActions.CreateWithDefaultBindings();  

And then in FixedUpdate/Update:

         if(characterActions.Jump.WasPressed) {
             Debug.Log("jump!!jkA");
         }

But whenever I press space, nothing happens.

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Answer by Cliwo · Jan 09, 2017 at 06:00 AM

Did you add a InControl Manager? you can find it Hierachy-right click-create other-Incontrol-Manager

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