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Question by mimico99 · Sep 30, 2019 at 07:22 AM · 2dmovementplayertargetenemy ai

Boss AI Help in a 2D Platform game

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class walkBehavior : StateMachineBehaviour {

 public float timer;
 public float minTime;
 public float maxTime;

 private Transform playerPos;
 public float speed;

 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
     timer = Random.Range(minTime, maxTime);
 }

 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (timer <= 0)
     {
         animator.SetTrigger("idle");
     }
     else
     {
         timer -= Time.deltaTime;
     }

     Vector2 target = new Vector2(playerPos.position.x, animator.transform.position.y);
     //need to fix
     animator.transform.position = Vector2.MoveTowards(animator.transform.position, target, speed * Time.deltaTime);
 }

 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {

 }

So everything works well BUT when he switches to his walk animation,he immediately disappears. My boss shows up in the scene view but not the game view

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