jerky using accelerometer input (Tilting device)
Hello everyone
I am currently trying to make a game using accelerometer input in which the player needs to tilt its device (such as doodle jump). The player will hold the device in landscape orientation.
I am using the low/pass filter from unity's guideline https://docs.unity3d.com/Manual/MobileInput.html However, I notice that there are a lot of jerky movement when I try to move quickly between the left tilting and the right tilting: The gameobject will move for a short period in both way, such as if the accelerometer has a issue to retrieve the correct orientation.
Does that happen to everybody? If I move slowly, it however works perfectly fine...
Cheers
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