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Attach draggable sphere to camera when touched
Hello community
Im currently working on a university project with unity... We have a 360 degree image mapped on a sphere (when you are in the sphere with the camera you can see the image of the room). Now we want to make it interactable, so you can grab the sphere (for example from a table) and pull it to your camera. It should stick to the camera when they touch. So you are always in the middle otherwise you get perspectival distortion. It would be nice if you could drag the sphere back again from the camera.
Can anyone help me? Would be very nice !!
I just want to make sure i understand completely what your problem is before i post an answer. So from my understanding, you want the sphere to attach itself to the camera when they touch and stay at the same position relative to the camera until dropped, correct?
also one question here. when you're constantly staying inside the sphere with your camera, what camera or how are you looking at it from the outside?
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