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Question by yvl · Jul 09, 2016 at 06:39 PM · collidernavmeshagent

NavMeshAgent and collision

Hey guys, im new here, so sorry for stupid question :)

I am using NavMeshAgent for my player character and wanted to make so that when player is close enough to an enemy, enemy starts to attack him.

I was trying to use an internal to enemy unit collider (screenshot), but OnCollisionEnter/OnTriggerEnter events do not fire.

What am i doing wrong?

 public class Creature : MonoBehaviour 
 {
   void OnTriggerEnter(Collider other) {
     Debug.Log ("yyy " + other.gameObject.name);
   }
 
   void OnCollisionEnter(Collision collision) {
     Debug.Log ("xxx " + collision.other.name);
   }
 }

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screen-shot-2016-07-09-at-192748.png (37.8 kB)
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Answer by cAyouMontreal · Mar 13, 2017 at 06:03 PM

You should attach a Rigidbody (set Kinematic on) and a collider on your navmesh agent, and you will receive OnTrigger callbacks.

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