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Question by Madrize · Jun 23, 2016 at 06:59 AM · collidertriggernavmeshagentclick to move

Navmeshagent treats triggers like colliders

Hi I'm new to unity and got a question regarding NavMeshAgent.

I have a character and a monster in my scene. The monster is patrolling using a NavMeshAgent, and has a trigger with 16f radius. And my character is using a click-to-move script with another NavMeshAgent. When I want to move my character using left clicks, the character moves as intended, however, when the point I click on is inside of the monster's trigger collider, my player either doesnt move at all, or when it does, it treats the trigger like a collider and can not get inside.

Any idea on whats wrong here ?

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avatar image Morgenstern_1 · Apr 05, 2017 at 02:38 PM 0
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Hi there, I know this post is from a while ago but did you ever solve the issue? I'm having the same problem: my nav mesh agent is getting blocked by a box collider marked as a trigger.

avatar image SohailBukhari Morgenstern_1 · Apr 05, 2017 at 02:44 PM 0
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Attach the Nav$$anonymous$$esh Obstacle Component on your box Collider.

avatar image Morgenstern_1 SohailBukhari · Apr 05, 2017 at 03:08 PM 0
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You misunderstand, it's a trigger collider. I want the Nav $$anonymous$$esh Agent to walk through it, but it's getting stuck as if it's hitting an invisible wall. It's trying to path through it as normal, but as soon as the agent reaches it it stops.

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avatar image mankeeey · May 27, 2018 at 09:53 AM 0
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You found the solution yet?

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Answer by ASLobo · Aug 10, 2017 at 06:19 PM

I have the same problem, can anyone help me?

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