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Crash dumps and debug symbols (oh my)
Running the game as standalone (Unity 4.5.4f1) but it crashes. I'm trying to find out why it's crashing, but can't seem to get the symbols loaded in Visual Studio.
I turned on Development Build, and it generates the UnityPlayer_Symbols.pdb, but the dump file seems to want the mono.pdb file. I thought that it was the one in Unity\Editor, but it doesn't like that one.
Has anyone had any success loading the symbols into VS?
Getting closer, seems the problem is with setting the text property of a Text$$anonymous$$esh, getting this:
System.ArgumentException: invalid utf-16 sequence at 2678900 (missing surrogate head) Parameter name: string at (wrapper managed-to-native) UnityEngine.Text$$anonymous$$esh:set_text (string)
Any luck finding/loading $$anonymous$$ono symbols? I'm trying to figure out the best way to debug crashes, and it appears this is necessary to be able to relate the stack back to source.
Sorry, Bob. Couldn't find the mono.pdb file. It turned out to be an issue with a S$$anonymous$$mworks library that we were using. I swapped out that for S$$anonymous$$mworks.NET and didn't get the problem.