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Question by kefo · Nov 29, 2016 at 08:16 AM · gameobjectprefabvariable

How can i access in a prefab a variable from a gameObject?

Hi guys,

i instantiate a gameObject every few seconds. In the attached script i want to use a variable from a Gameobject (which is not a prefab). This means, the variables should be the same in every created clone.

How to Access the variable?

Script which is attached to prefab:

 public GameController gameController;
 
     void Update()
     {
         float variable = gameController.gameSpeed;
     }

Script attached to gameObject:

 public float gameSpeed;
 
     void Update ()
     {
         gameSpeed = gameSpeed + 0.1f;
     }

Normally i attach the Gameobject to the prefab in the Inspector, but it is not even possible. So what am i doing wrong here?

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Answer by kefo · Nov 30, 2016 at 08:29 PM

found a solution finally, just had to add this Code to the prefab:

 GameObject gameControllerObject = GameObject.Find ("GameController");
         if (gameControllerObject != null)
         {
             gameController = gameControllerObject.GetComponent <GameController>();
         }

i searched for the wrong gameObject, that was my big misttake^^

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