Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by BlakeDarrow · May 26, 2018 at 06:00 PM · errorasset store

AQUAS: The type "AQUAS_LensEffects" already contains a definition for "postProcessing"

I just bought the Aquas water pack, I then just added the prefab to my scene and I get this error, is there something I missed?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image notno · Oct 03, 2018 at 07:39 PM 0
Share

@BlakeDarrow Same problem here. Any luck?

avatar image RakingTheLeaves · Nov 27, 2018 at 03:56 AM 1
Share

Sorry if this is a noob question - but, having same issue... BlakeDarrow - I found the AQUAS_AddDefine.cs script you mention in step 1, but am lost as to where to locate the player settings where the symbols are that need to be removed in step 2.

Any details/hints would be much appreciated !

Thanks!

avatar image BlakeDarrow RakingTheLeaves · Nov 27, 2018 at 07:05 PM 0
Share

Its not a noob question, its rather pesky to get to! First go to File-> Build Settings. And on the bottom left of the pop-up window, there will be a button called "Player Settings..." after you press that button, check the Inspector window, and scroll down to the "Other Settings" tab. Under the Configuration sub heading, there will be a text input option called "Scripting Define Symbols". You should find what you need there!
If you have any other problems finding it, let me know. @RakingTheLeaves

avatar image RakingTheLeaves BlakeDarrow · Nov 28, 2018 at 02:57 AM 0
Share

FOR THE WIN!

Thanks! Now it works....

..and, geesh, "pesky to get to"... no kidding.

Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by BlakeDarrow · Oct 03, 2018 at 08:30 PM

Actually yes. Here is what the devs sent me.

Via Email: AQUAS tries to automatically detect which version of the post processing stack you are using. It might fail to do so under certain circumstances. In this case please proceed as follows:

  1. Go to the Editor folder and delete the AQUAS_AddDefine.cs script.

  2. Go to the player settings and in the scripting define symbols remove the entry that says "UNITY_POST_PROCESSING_STACK_V1", if there is also an entry that says "UNITY_POST_PROCESSING_STACK_V2".

Worked perfect for me! @notno

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image adobe-alavi · Jul 09, 2019 at 01:36 PM 0
Share

it worked but all the post process effects are not working now!

what should i do now?

avatar image
0

Answer by hydrix · Oct 11, 2018 at 11:38 PM

Somewhere in your project there is another class called postProcessing. This is an error when your project tries to re-define it when it's already defined. Find the other file and delete it or rename it and change the references to that name. Most likely they're both the same, because many different plugins often import the same post processing scripts from StandardAssets

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Source code 0 Answers

Empty package accepted to the asset store, 0 Answers

Just look at it and please,help me... 1 Answer

Error uploading assets 2 Answers

Asset Store: 407 proxy authentication error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges