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Question by Oelbert · Nov 19, 2018 at 06:52 PM · unity 5collisionraycastvrsteam

Destroy object after time Only if raycast is colliding;

 void Update()
 {
     _lr.enabled = false;

     _lr.SetPosition(0, transform.position);
     RaycastHit hit;
     if (Physics.Raycast(transform.position, -transform.forward, out hit))
     {
         if (hit.collider)
         {
             _lr.SetPosition(1, hit.point);

             if (hit.collider.tag == "Cube")
             {
                 _hitObject = hit.collider.gameObject;
             }
             else StopCoroutine(Destroy());
         }
     }
     else _lr.SetPosition(1, -transform.forward * 5000);
     if (SteamVR_Input._default.inActions.Squeeze.GetAxis(SteamVR_Input_Sources.Any) > 0.5f)
     {
         _lr.enabled = true;
         StartCoroutine(Destroy());
     }
 }

i want to stop the Coroutine 'Destroy' as soon as the raycast doesn't hit the object anymore.

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avatar image Oelbert · Nov 19, 2018 at 06:54 PM 0
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I want to have like a $$anonymous$$ing laser as in No $$anonymous$$ans Sky for reference. So i want to be able to destroy something after 3 seconds. But i dont want it to be destroyed if i dont press the button anymore.

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