Question by 
               scarletcircle · Apr 21, 2020 at 06:12 PM · 
                c#animationscripting problemanimatormovement script  
              
 
              Movement and Jump with animator
Hi guys, so i am working on testing animator with a c# code lines in aim to move the character while being animated in an attractive way, however, whenever i push play button on unity the only animation played is idle position, furthermore, i cannot move right nor left, or jump, knowing that i already integrated the whole script so my character will do so. help please.
 ![alt text][1]using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerController : MonoBehaviour
 {
     public float jumpForce;
     public float speed;
     private Rigidbody2D rb;
 
     public Transform groundPos;
     private bool isGrounded;
     public float checkRadius;
     public LayerMask whatIsGround;
 
     private float jumpTimeCounter;
     public float jumpTime;
     private bool isJumping;
     private bool doubleJump;
 
     private Animator anim;
 
     private void Start()
         {
             anim = GetComponent<Animator>();
             rb = GetComponent<Rigidbody2D>();
         }
 
         private void update()
         {
 
             isGrounded = Physics2D.OverlapCircle(groundPos.position, checkRadius, whatIsGround);
 
             if (isGrounded == true && Input.GetKeyDown(KeyCode.Z))
             {
 
                 anim.SetTrigger("takeOf");
                 isJumping = true;
                 jumpTimeCounter = jumpTime;
                 rb.velocity = Vector2.up * jumpForce;
             }
 
             if (isGrounded == true)
             {
                 doubleJump = false;
                 anim.SetBool("isJumping", false);
             }
             else {
                 anim.SetBool("isJumping", true);
             }
 
 
             if (Input.GetKey(KeyCode.Z) && isJumping == true)
             {
                 if (jumpTimeCounter > 0)
                 {
                     rb.velocity = Vector2.up * jumpForce;
                     jumpTimeCounter -= Time.deltaTime;
                 }
                 else
                 {
                     isJumping = false;
                 }
             }
 
             if (Input.GetKeyUp(KeyCode.Z))
             {
                 isJumping = false;
             }
 
             if (isGrounded == false && doubleJump == false && Input.GetKeyDown(KeyCode.Z)) {
                 isJumping = true;
                 doubleJump = true;
                 isJumping = true;
                 jumpTimeCounter = jumpTime; 
                 rb.velocity = Vector2.up * jumpForce;
             }
 
             float moveInput = Input.GetAxisRaw("Horizontal");
             rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
 
             if (moveInput == 0) {
                 anim.SetBool("isRunning", false);
             }
 
             if (moveInput < 0)
             {
                 transform.eulerAngles = new Vector3(0, 180, 0);
             }
 
             else if (moveInput > 0)
             {
                 transform.eulerAngles = new Vector3(0, 0, 0);
             }
         }
         
     }**
[1]: /storage/temp/157273-screen-shot-2020-04-21-at-70223-pm.png
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