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Question by JoeyWeidman · Jun 03, 2018 at 12:04 PM · networkingphotonscene-loading

Photon - OnRoomJoined called before scene loads

So in my project, a player can hit a connect button, which calls PhotonNetwork.JoinRoom and will be switched into a scene where the players in that room can choose their character. When a player joins the room, I want to add a Character Selector to the scene for that player.

The problem is that I want to do stuff in the OnJoinedRoom() Photon callback in the character selection scene, but the player joining the room wont be able to see that call because the scene wouldn't have been loaded yet.

Any ideas for a workaround?

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avatar image ChristianSimon · Jun 05, 2018 at 11:59 AM 0
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Hi,

isn't it possible to use the OnJoinedRoom callback in order to load another scene and start that scene with an enabled character selection?

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