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Question by TheLazyEngineer · Feb 09, 2021 at 04:43 PM · custom editorgizmoshandles

How to create and draw custom Handles (without UnityEditor.Handles class) ?

I want to create a custom handle to edit one of my gameobjects in the scene view. Normally this is done using a custom editor with the UnityEditor.Handles class inside the OnSceneGUI() function.


However, I need to create my own handle type with its own internal logic in order to customize the look of the handle and how it manipulates the gameobject. I haven't found any guides on how to do this. Can someone walk me through how its done?

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